Excitement around the mobile web was palpable at 2012 International CES. While consumer electronics hardware and product launches dominate headlines, CES has quietly become a must-attend event for digital media and marketing professionals, many of whom were in attendance this year for the first time.
With dozens of sessions on mobile content and marketing at Digital Hollywood and other CES conference tracks, the Las Vegas Convention Center was abuzz with discussions about delivering quality mobile experiences to consumers while efficiently capitalizing on the channel for marketers.
What follows is a summary of insights from some of the best minds in mobile content and marketing who appeared on panels I attended throughout CES.
“Mobile technology is enabling an important and disruptive transition in content distribution, and interactivity, as content becomes aware of users and consumers have a greater ability to interact on multiple devices and from any location,” said Jeff Demian, research strategy and business development director at Intel Labs.
Creating contiguous experiences and measuring behavior were recurring themes throughout the week, as marketers prepare for the onslaught of a multi-screen universe and the need to create compelling, tightly integrated content while catering to the unique characteristics of each platform and device.
Content and Revenue
Saul Berman, global strategy and change leader at IBM spoke about the consumer experience needing to be additive, and in so doing, how it forces the “devaluation and revaluation of content.” In other words, changes in distribution and payment models may result in less revenue per eyeball in the short-term, but leveraged across an entire publishing enterprise, can become an even more valuable asset over time.
Murray Solomon, vice president, digital business development at Time Inc. validated Berman’s assertion, saying early indicators suggest its all-access model of providing both print and digital versions of its 21 publications at a single subscription price is paying off. Bryan Moffett, vice president, digital strategy and sponsorship operations at National Public Media noted how more than 100 million streams of PBS Kids content on the iPad didn’t cannibalize its web streams, and that with ten to 20 percent click-through rates on the iPad, digital is “leading the conversation and resulting in big radio sales.”
Daniel Tibbets, vice president, digital media, Bunim/Murray Productions, says it’s the quality of content that matters most. “Product decisions need to be made on the basis of what consumers want, and their needs to be treated in a way that is unique to each platform.”
Although today’s banner ad paradigm is understandable, display on mobile won’t be effective for long, as consumers demand a deeper experience. Andrew Maltin, CEO of mobile development studio MEDL Mobile, says “the most engaging apps are technologically advanced and highly interactive.” Cameron Fiedlander, vice president and director of creative technology at Designkitchen/WPP Group notes “we’re seeing mobile formats evolve into deeper, more socially-driven experiences, making mobile display much less relevant.”
Steve Yankovich, vice president of platform business solutions and mobile at eBay, points out that “consumers will dismiss ads altogether if they get in the way of their intent to do something else.” The solution is to have better contextual and geo-fencing capabilities. According to Time, Inc.’s Solomon, “there is no reason why an immersive advertising experience with applications is not also possible in the same way which ads are viewed as valuable content to magazine readers.”
While the need to create a great product is always implied, context may be even more important in mobile.
“If content is king, then context is queen,” says Ashley Swartz, senior vice president marketing at Digitas. “Mobility gives content creators the ability to know more about their audience, and to include the audience in unique ways that before now were not possible.”
Consumers want to pick up the experience where they left off on different devices, and marketers need to be ready to accept them at those nonlinear entry points, while at the same time moving them through a story line or a funnel that ultimately results in some desired action.
Lori Schwartz, chief technology catalyst, North America at McCann Erickson says the near future is going to be all about “long-tail narrowcasting and less about broadcasting. “If you can build a community of uber-influencers down that funnel, it’s possible to create micro-franchises around brands.”
The Year of Big Data
Notwithstanding a slew of legal and regulatory concerns, also on the minds of mobile marketers is the use of real-time data and how it can be used to create relevant brand experiences. While panelists were quick to coin phrases like “the year of big data” and “data is the new creative,” few specific solutions were offered.
On the contrary, caution was urged when considering integration of social graph data into applications. Schwartz suggests pulling data from social media APIs into a custom solution a brand can control for its own brand experiences, rather than integrating in ways that could leave brands vulnerable to the decisions of social media platforms in the long run.
Martez Moore, executive vice president, digital media at BET Networks, says media and brands “need to be very thoughtful about how to integrate third party data that could potentially cannibalize their CPMs were providers to leverage that data too.” Instead, Martez says BET uses social to market, promote and engage traffic, which results in the ability to sell ads at a premium around shows like 106 & Park.
From the production standpoint, the industry is embracing HTML5 as a baseline when developing across platforms, but recognizes there are still gaps in functionality that must be addressed. In the meantime, hybrid approaches are emerging and native apps for iOS and Android are still best when it comes to creating feature rich experiences. While some, like eBay, still develop for Blackberry, Sol Lipman, senior director, mobile at AOL says the BlackBerry PlayBook has “fallen off a cliff statistically for AOL.”
On the issue of whether to develop on multiple platforms concurrently, Lindsey Turrentine, editor in chief, CNET Reviews, points out “these are difficult choices and you have to be very smart about how to proceed. We started with iOS Native hybrid HTML5 approach.”
Swartz suggests building with an eye toward reach and ubiquity, but to do so with a dose of pragmatism. “It’s expensive to develop and promote an app in a world where 60 percent will open it once and never go back, and where app discovery is still an issue for lesser known brands.”
Strong distinctions are also being drawn between developing for mobile phones and tablets, with several describing the iPad as the more engaging experience. Chrisophe Gillet, product manager at Fanhattan, describes mobile as “a start and stop experience,” where users get the information they need and then put their device away,” whereas tablets “have become more of a companion device due to their more comfortable form factor.”
Mandar Shinde, director, mobile monetization at AOL also sees tablet co-browsing as a big phenomenon, citing 50 percent more browsing traffic in the evenings, presumably while consumers are also watching television. The complexity and lack of tools for accurately tracking the integrated viewer behavior across devices was also raised as an issue yet to be resolved.
Growth Through Collaboration
Top of mind for agency executives has been improved collaboration and breaking down silos that prevent marketers from achieving their goals and giving consumers the best of what the medium has to offer. “We’ve been living in the construct of television versus digital for too long,” says Schwarz. It would be a mistake to cannibalize television for digital. We need to look at it more holistically.”
So how do we do we get there? Alexandre Mars, CEO, Phonevalley and head of mobile at Publicis Group suggests all of the agency stakeholders – creative, digital, media and mobile – need to be part of the conversation. Only then will everyone get the budgets required to achieve the goals of marketers and to create more powerful experiences for marketers.
Yahav Isak senior vice president, project management at Digitas Health, says “everything is digital — it’s really more about understanding the different channels of digital marketing and how they can best be integrated.”
According to Tibbets, “the only thing we are limited by is bandwidth and our imagination to create amazing immersive experiences.”